Stats
Different units have different starting stats.
A unit's stats can be increased by:
- levelling up the unit, by merging units of the same type
- equipping certain items
- unlocking certain trait buffs from having multiple unit of the same trait in your army
Health
This is reduced when the unit takes damage. When this reaches 0, the unit is out of the fight for this combat, and will return at full health once the battle is over.
Mana
This increases every second. When the bar is full, the unit will activate their special skill. Some units will start the combat with their mana bar already partially filled.
Mana Regen
This is how much mana the unit gains per second. Some units regenerate mana faster than others.
Spell Power
This increases how effective a unit's ability is. The parts of the ability that are affected by spell power are marked in blue.
Attack Damage
The amount of damage the unit deals with each basic attack.
Attack Speed
This determines how often the unit will make a basic attack. 100 attack speed equals 1 attack per second.
Range
The maximum number of hexes the unit's basic attack can reach.
Armor
This reduces the amount of attack damage the unit takes. It is half as effective after 40 armor. It caps at 100 armor at which point it will reduce the attack damage taken by 70%.